Timer
A wind-up timer. It switches the blocks it touches on when you start it, and off when it runs out. It's the first automation in the game.
Crafting
P C P
P R P
P is a Copper Plate, C is a Small Cog and R is Redstone Dust.
Using it
- Sneak-right-click to choose how long a wind lasts: 2, 5, 10 or 20 seconds.
- Right-click to wind it and start it. Everything switchable touching it turns on.
- When it runs out it ticks, and everything touching it turns off.
- Right-click while it's running to stop it early.
It works on any switchable block it's touching: a Clutch, Valve, Damper, Breaker and so on. There's no wiring; whatever it's touching is what it controls.
The catch
A timer doesn't know whether the job is done. It only knows how long you told it to wait. A hammer on a water wheel lands about one blow a second at 8 RPM, and a copper plate takes five blows on a long throw, so 5 seconds is about right. But if your Water Wheel is a bit faster today, or the line takes a bit longer to spin up, the same wind gives a different number of hammer blows. Usually you get plates. Sometimes you get foil.
It's still a big step up from doing it by hand. When you want the machine to stop because the job is done rather than because time ran out, you need sensors and a Controller.
Typical setup
Water wheel → shaft → Clutch with a Timer next to it → Crank Linkage → Mechanical Hammer. Put an ingot on the anvil, wind the timer, and come back to a plate (usually).