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Fuse Holder

Holds one thin wire in an electrical line. If too much current flows, the wire melts and the line opens. The wire is used up; the holder isn't.

Crafting

C C C
W   W
C C C

C is Ceramic and W is Copper Wire. The holder is placed empty.

Fitting a wire

Right-click the holder with a Fine Wire of any metal: "Fuse wire fitted." An empty or blown holder conducts nothing. Fine wire comes from the Wire Drawer.

The wire's metal is the fuse's rating

Two figures, both from the metal:

  • Rating: the current it carries without warming at all.
  • Melting point: how much overload it stands before it goes.

Over its rating the wire heats up, and a thin wire heats fast. It settles at a temperature that depends on how far over it is. If that's above its melting point, it blows, usually within a second or two.

Wire Carries forever Blows above about
Lead 1.3 A 1.9 A
Steel 1.6 A 4.5 A
Tin 2.4 A 2.8 A
Iron 2.7 A 5.9 A
Zinc 4.5 A 5.3 A
Brass 4.5 A 6.2 A
Gold 11.2 A 13.0 A
Copper 16 A 18 A

The second column is for a room at 20 Tu. In the Nether, where the room is hotter, each fuse blows a little sooner.

Low-melting metals (tin, lead, zinc) blow sharply, just past their rating. High-melting ones carry a long way over theirs first.

Picking one

A fuse should blow before the thing it protects is harmed. A Copper Cable carries 4 A, so:

  • Tin (blows near 2.8 A) or zinc (5.3 A, a little over) protects copper cable.
  • Copper wire carries 16 A and won't protect copper cable at all.

Notes

  • Blowing is the fuse doing its job. It's one of the few things in Feedback that's meant to be used up.
  • The holder itself never wears out.
  • Want something you can reset? See the Breaker.