Flywheel
A shaft with a heavy cast-iron rim. It stores momentum, so a line with one on it rides through bumps in load and coasts for longer.
Crafting
C C C
C H C
C C C
C is Cast Iron and H is a Shaft.
Using it
Place it in a shaft line like any shaft.
What it does
A flywheel is as heavy as a Water Wheel, about two hundred plain shafts' worth. Heavy things change speed slowly, in both directions:
- Smoother. A Mechanical Hammer's blows, a press's strokes, a Pump cutting in: the line barely notices them.
- Slower to start. It takes longer to come up to speed, especially on a lightly powered line.
- Slower to stop. Disconnect the power and it keeps the line turning much longer. That's good for riding out a gap in supply, and bad if you need a machine to stop now. A hammer behind a flywheel lands more blows after you throw the Clutch.
What it costs
Its bearing drags at 0.2 Su per RPM, twice a plain shaft's. That's the price of the momentum, paid every turn.
When to use one
- A line that bogs down every time a heavy machine kicks in.
- A Steam Engine or Engine that stutters.
- A Controller that flips a clutch fast and makes the speed jump around.
Not on a line you need to stop precisely.