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Heating Coil

Turns electricity into heat. Set it under a Crucible, Boiler or anything else you'd put on a Firebox, and it heats it.

Crafting

C W C
W   W
C W C

C is Ceramic and W is Fine Wire of the element metal:

Using it

Put the vessel on top and run cable to the coil. It asks for 2 A. It has no switch; put a Breaker in its line to turn it on and off by hand or with a Controller.

The power it turns into heat is volts × amps. So the coil is as hot as its supply:

Supply Small crucible settles near
Dynamo, fine winding, at a Steam Engine's speed (6 V, 2 A) 290 Tu
The same dynamo on a Hand Crank (12 V) 560 Tu

The element runs a little hotter than what it's heating, and heats its vessel the same way a fire does: fast while there's a big difference, slower as they get close.

Not like a fire

  • It stops almost instantly. The element is light, so cut the power and it has almost nothing left to give. A fire's character is its fuel; a coil's is its supply.
  • It's steady and controllable. No fuel to vary, no air to manage.
  • It isn't hot enough to smelt. Nothing in the game today pushes a coil to metalworking heat. It's for low, precise jobs: tempering, preheating, raising steam.

The element's limit

Each element metal has a temperature it can run at forever:

Coil Runs safely up to
Copper 300 Tu
Iron 500 Tu

Above that, the element wears, faster the further over, down to half condition. A worn element puts out less heat. It never breaks.

So the iron coil is the upgrade: the same machine with a better element you can point at.