Armour
Helmets, chestplates, leggings and boots are assembled from plate the way tools are. The recipes for vanilla's armour are gone.
Making the plate
The plate is a part of its own. Shape it at the Tool Table with a Hand Hammer in the table; the hammer loses a point. Put stock in as many cells as the shape has.
| Piece | Plate shape (cells; the shape is only a picture) |
|---|---|
| Helmet | XXX / X_X |
| Chestplate | X_X / XXX / XXX |
| Leggings | XXX / X_X / X_X |
| Boots | X_X / X_X |
Stock is ingots, plates, leather, gems or chain, all the same material. A metal with a hot-working window (steel) has to be hot to shape, as under any hammer.
Assembling
Put the plate in the Tool Table's slots on its own for the bare piece. Add a lining (anything fibrous: leather, wool) for a little extra protection, and/or studs (one or two), each in a slot of its own:
| In the slots | Gives |
|---|---|
| plate | plain |
| plate, lining | lined |
| plate, one or two studs | studded |
| plate, lining, studs | lined and studded |
Studs
Studs are gems, shards or nuggets set into the plate (brigandine; diamond studs in steel plate). Each stud covers a tenth of the piece, up to half, and that share takes the stud's hardness, toughness and wear. Four diamond studs in a steel chestplate lift it from steel's 6.7 points to about 7.2 and keep steel's toughness, where a whole diamond plate is 7.5 points and glass. Studs add a little mass and nothing else. Armour takes no tip: a plate has no edge.
What it gives
- Protection depends on how hard and strong the plate is. Iron gives about what it used to: six points in a chestplate. Diamond and netherite give more; gold and leather give much less, because they're soft. A plate that is better than iron gives less and less extra: there's a ceiling.
- Chain covers less than plate (three quarters as much).
- Armour toughness only comes from the very best plate (diamond, netherite).
- Dense metal resists being pushed. Heavy metals like gold and netherite give knockback resistance.
- Weight slows you. A chestplate of dense metal (gold is nearly three times iron's weight) makes you a little slower. Iron is light enough not to.
The piece is drawn in a plain grey sprite tinted by the plate, so you can see at a glance what someone is wearing.
Wearing out
Armour wears like any tool: it stops one point short of gone and gives nothing until it's repaired with the plate's material at the Tool Table. Old vanilla armour you find is converted; diamond armour becomes steel with four diamond studs.
Armour can be plated. A sound coat of a harder metal is a skin over the whole plate and adds about a tenth of its hardness.
Guns read the plate's hardness to decide what a bullet goes through.