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Material Perks

Stats are the quantitative half of what a material does to a weapon; perks are the qualitative half. Some materials do something to whatever they hit, and any part made of one gives that perk to the whole weapon: a silver blade, a prismarine head, a honey-wrapped grip. The level is the highest any one part gives, so two silver parts are not two levels.

Perks apply to melee blows, to off-hand blows (by the off-hand weapon's own perks) and to thrown weapons such as a hatchet or harpoon.

A weapon's tooltip lists its perks in gold. All numbers are per level and are placeholders.

Material Perk What it does
Silver Smite +2.5 damage against the undead
Prismarine Impaling +2.5 damage on every blow
Blaze rod Fire aspect sets the target alight for 4 seconds. Costs you: the part is a flame in your hand, so it burns you at the blaze rod's flame temperature unless your gloves or tongs are rated for that heat
Echo shard Echo the target glows for 3 seconds
Lead Toxic poisons the target for 3 seconds
Slime Bounce pops the target upward
Honey Cling slows the target for 3 seconds
Ice, blue ice Chill builds freezing on the target (about 3.5 seconds of powder-snow chill) if it can freeze
Sculk Siphon a melee kill drops 3 extra experience
Ender pearl Blink a melee kill within 6 blocks steps you into the victim's place
Uranium Radiant a struck target withers for 3 seconds and glows for 5 (and the part is radioactive)
Breeze rod Featherlight the swing feels 40% less of that part's mass (never below a fifth). The real mass is unchanged, so a balance scale still reads it in full; the weapon swings quicker

Some of these are placeholders: not every material suits every part role, and a few (cling, blink) may be cut or changed.

Why fire aspect burns you

A blaze rod is a fire that does not go out. The mod's hot-contact rules already say what a hot thing does to a bare hand (Hazards), so a flaming weapon uses them: a consequence of holding it, never a lock. Rated gloves or tongs make it safe.

Silver

Silver is a metal as well as a perk: a soft, bright, very reflective, very conductive one. Its figures are in Materials.

See also

Tools and Weapons · Combat · Materials